Faeruniladium (fā-rūnʹ-ĭ-lāʺ-dī-ŭm)

Faeruniladium (n): The name used to describe the combination of two very different fantasy campaign settings: Faerun of Forgotten Realms (Wizards of the Coast) and… uh, does the continent even have a name in Palladium Fantasy (Palladium Books)? While this term was not coined by myself for once, it serves as an accurate representation of what is being done. If you need to ask why it’s being done, you’d best stop reading now…

“Faeruniladium” fits for one because it’s hard to say, hard to read, and hard to spell; nothing else about this conversion has been easy, why should the name? Secondly, the name is completely Faerun with a hefty smidgeon of Palladium tacked onto the end, which is pretty much how the conversion has gone so far… It’s been a parlor trick of slipping completely non-Faerunian elements (somewhat) seamlessly into the Campaign Setting while preserving the Palladium-specific elements that we all really liked and making room for the characters we wanted to play. This is what we’ve got so far…

There are three basic elements we needed to make this conversion work and work well. First, we wanted the characters we had played in Palladium to feel at home in Faerun and have believable histories within the context of the Forgotten Realms. Secondly, certain campaign elements from Palladium that were completely foreign to Faerun had to sit neatly in the world, not disturbing the other canonical story elements but meshing and accommodating them appropriately. Finally, we wanted to have fun, and that meant adventuring, so we needed a convenient locale that mimicked the one we had used in Palladium.

All three of these considerations led our attention to the Silver Marches. The Spine of the World, the Frost Giants of the Great Glacier, the High Forest, the lost Elven kingdom of Eaerlann and Hellgate Keep, the proximity of the Anauroch; all these things seemed to mirror the Northern Wilderness of Palladium Fantasy, and there are certainly a myriad of adventures to be had in and around the Marches. Then we got to thinking about the Wolfen. How exactly do you insert a previously non-existent empire-republic of 12-foot-tall lupinal humanoids that revere an ancient Draconic deity, who is himself the member of a race of Dragons heretofore unknown on the face of Aber-Toril?

Well, if it’s gonna happen, it’s probably gonna happen in the Silver Marches!

Well, with a little creativity and some late-night brain-storming sessions, we came up with something plausible… Well, for the Realms, at least. Considering how much work has already gone into this so far and how much more is likely forthcoming before we can get off the ground, I’ve devoted an entire category to this one. Here’s hoping you’ll enjoy it as much as we will.


One Response to “Faeruniladium (fā-rūnʹ-ĭ-lāʺ-dī-ŭm)”

  1. miahoffman98317 Says:

    I agree with the majority of that. But skyscrapers are a very efficient way of housing big numbers of people, with minimal impact. Excellent heat efficiency too. You can even put wind turbines and gardens all the way up. So, hurrah for skyscrapers! Come on http://tropaadet.dk/miahoffman98317081845

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